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Umbrella Corporation was dissolved in the wake of the viral outbreak and following nuclear strike that claimed the lives of over 100,000 people. Absolutely something you’d want to set as a background image, right ( sarcasm detected, deploy confetti)? Speaking of achievements/trophies, there’s one that has a pretty jarring typo in it ( Stop, Drop, & Roll now reads Stop, Drop, & Roll).Īs for the rest of the game, 11 years have passed since the disaster in Raccoon City. A pretty large chunk of the achievements are just the same image of the figurine menu in-game. RE5HD‘s achievements are made up of old promotional art for the game, or are simply images of the game’s menus. Sadly, the level of effort put into the achievement images on Xbox One has dropped considerably since RE6HD‘s, which all featured cool images of the RE6 heroes fighting J’avo or just posing and looking cool. I’m not too bothered by this, especially since it will give me the chance to re-earn some of the ones that were glitched on 360 (all of Desperate Escape‘s achievements were glitched when the DLC first came out). If you were hoping for some new achievements/trophies, I’m afraid it’s identical to the game’s original achievement/trophy list, just like it was for RE6HD (although the number requirement for the VS mode achievements/trophies has been dropped from 30 wins to 15 – much more doable). Resident Evil 5 really is at it’s best when it’s played online, and it’s nice to have access to it again. It is nice that the online mode is alive again on these new platforms since it was all but dead in the original game.
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The Mercenaries and Mercenaries Reunion have now been combined into one mode called The Mercenaries United, which is neat- although none of the Reunion characters are available in the Versus mode still.
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It’s just a shame that there wasn’t more work put into making this game stand shoulder to shoulder with other releases on modern platforms- some of the texture work in the environment is just flat out ugly and jarring. That said, the game is running at 60fps, which is very welcome (even the animations in the menus are running at 60fps!), and there are certain parts that look pretty (character models especially, Chris’ biceps have never looked so beautiful). It’s pretty hard to justify shelling out for this port when it really doesn’t look remarkably different from the original PS3/360 version from 2009. This doesn’t mean that the game looks all that great- it hasn’t aged remarkably well in the seven or so years since it released. This isn’t a remaster in the same vein as last year’s remaster of REmake, but simply a port of the original Resident Evil 5 running at maximum specs. After the mild disappointment of the newly re-released Resident Evil 6 on Xbox One and PS4, I’ve been looking forward to replaying RE5– mostly because I honestly like it. It’s back, with all of it’s post-launch DLC and a new, current-gen polish. What many fans the world over criticize for its overblown action and generally mark as the “beginning of the end” for Resident Evil.